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1. Rev 2 and Amarr? 0_o - in Ships and Modules [original thread]
Edited by: Kin Hanyerec on 25/06/2007 11:53:53 Originally by: Kagura Nikon Peopl need to stop ranting and start analysign why ammar advanatges are not working! What ammar has? Good base dps at the medium range ground. Medium range be...
- by Kin Hanyerec - at 2007.06.25 11:53:00
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2. Anti Frig Armageddon!!! - in Ships and Modules [original thread]
i've never tested an anti frig geddon, but from experience drones and a med neutraliser (-172 at 12km) are enough to keep 2 inties at distance. (heavy drones can hit a webbed/nossed frig) if you want to make an anti-frig/cruiser geddon (anti frig...
- by Kin Hanyerec - at 2005.11.02 17:44:00
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3. Zealot PVP Setup - in Ships and Modules [original thread]
Originally by: Meridius Originally by: Julien Derida Edited by: Julien Derida on 01/08/2005 16:17:39 Heavy Pulses and Heavy Beams are very nice guns, but it's a shame everyone uses them to the exclusion of the smaller medium la...
- by Kin Hanyerec - at 2005.08.02 10:39:00
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4. Clarification please; anchoring - in Ships and Modules [original thread]
As i remember, you can unanchor several distant containers at the same time, but for anchoring you need to be close to it.
- by Kin Hanyerec - at 2004.04.09 11:17:00
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5. Hybrids getting boosts - in Ships and Modules [original thread]
this thread is more than 2 months old, and pre-castor, what's the point in re-awakening it ? and for shield penetration there is another thread about it...
- by Kin Hanyerec - at 2004.01.27 18:42:00
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6. If you didnt have missiles, turrets, or smartbombs - in Ships and Modules [original thread]
energy/shield emission modules
- by Kin Hanyerec - at 2004.01.21 12:57:00
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7. Missile SPLASH Damage vs. Pods ----> CHANGE! - in Ships and Modules [original thread]
Edited by: Kin Hanyerec on 21/01/2004 12:50:35 you can warp instantly with a pod, just keep clicking on a planet just before your ship explodes. the flaw of those ideas is that podkilling people will be really hard, unless it's a newbie who s...
- by Kin Hanyerec - at 2004.01.21 12:46:00
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8. Shield Recharge Rate - in Ships and Modules [original thread]
Cap relays become less effective when you fit a lot of them... more than 5 is pretty useless ;) for example you have a recharge time of 500s 500 - 20% = 400 400 - 20% = 320 320 - 20% = 256 256 - 20% = 205 205 - 20% = 164 164 - 20% = 131 (-32s so...
- by Kin Hanyerec - at 2004.01.04 02:42:00
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9. Need good PvP Punisher setup suggestions... - in Ships and Modules [original thread]
a punisher also have enough powergrid to fit medium shield boosters if you fit some power diagnostics
- by Kin Hanyerec - at 2003.12.12 20:09:00
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10. Celestis versus Blackbird for NPC-hunting - in Ships and Modules [original thread]
i have hunt sometimes rats with a punisher : hi: -x3 250mm (i'd love to have my x3 dual 150mm carbine ) -x1 autotargeting /micro smartbomb or nothing med:-x1 small clarity ward -x1 shield hardener low:-x4Power diagnostic the main problem wi...
- by Kin Hanyerec - at 2003.12.03 15:13:00
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11. Could someone please explain Autotargetters - in Ships and Modules [original thread]
Autotargeters allow your ship and you to lock 2 extra targets, and it should lock only hostile targets 10 km around. the only useful thing they can do is lock missiles
- by Kin Hanyerec - at 2003.11.07 20:57:00
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12. Moa Fitting - in Ships and Modules [original thread]
Edited by: Kin Hanyerec on 05/11/2003 23:13:41 high : x5 Blasters med : x1 Warp disruptor/x1 Stasis webifier (with hardeners and shield booster of course) low : backups Could this fitting be effective for a thorax in pvp ? i mean a group (&g...
- by Kin Hanyerec - at 2003.11.05 23:10:00
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13. Frigates and Cruisers....discuss - in Ships and Modules [original thread]
Quote: Frigates, Cruisers and Battleships are to underpowered, i dont mean weapon wise, i mean powercore. Lets face it on Frigates you can hardly put all Frigate stuff before core/cpu runs out, on Cruisers you can put a few Cruiser modules b...
- by Kin Hanyerec - at 2003.08.29 13:29:00
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